Jump to content
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Games

Categories

  • Payments

Categories

  • Licenses

Categories

  • Casinos

Categories

  • Languages

Categories

  • Currencies

Categories

  • Countries

Categories

  • Bonuses

Categories

  • Regions

Categories

  • Software

Categories

  • Video Poker Games

Categories

  • Craps Games

Categories

  • Roulette Games

Categories

  • Baccarat Games

Categories

  • Blackjack Games

Categories

  • Poker Games

Categories

  • Keno Games

Categories

  • Bingo Games

Categories

  • Fixed Odds Games

Categories

  • Slots

Categories

  • Themes

Categories

  • Sub Themes

Categories

  • Series

Categories

  • Progressive Jackpots Games

Categories

  • Other Games

Categories

  • Payment Methods Types

Categories

  • Auditors

Categories

  • Platforms

Categories

  • Guides

Categories

  • Casino Games Pages

Categories

  • Online Gambling

Categories

  • Promotions

Categories

  • Game Release
  • Entertainment
  • Industry
  • Technology
  • Opinion
  • Community
  • Big Wins
  • Legality
  • Interviews

Categories

  • Casino Bonuses

Categories

  • Progressive Jackpots

Categories

  • Blog

Categories

  • U.S. States

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Showing results for tags 'covid-19'.

Sort By:
 
Found 3 results
  1. As the new year settles in, people are still acclimating to life in lockdown. With not much to do but wait until the pandemic sorts itself out, many have begun to heavily indulge in one of America's favorite pastimes – watching movies and TV. While some have been to a theater recently, many remain hesitant to go to them. In the wake of isolation, countless people have transitioned to online streaming services, such as Netflix and Amazon Prime Video. These companies, along with other competitors, have reaped the rewards of the pandemic – they've seen tremendous growth as theaters became relatively obsolete, for the time being. With their success, streaming platforms are motivated now more than ever to push out content for the general viewing public. As people have been generally satisfied with their streaming experiences – what does the future hold for movie theaters when it's all said and done? Read on to find out more about the current (and potential future) TV and movie watching climate. The Streaming Takeover Regardless of the pandemic, respondent preference between watching movies at home versus going to the theater was a pretty even split – 48% preferred to be on their couch, while 52% wanted the big screen. Still, 69% of them had shelled out money to watch a new release at home, independent of their streaming subscriptions. Fifty-six percent also admitted to purchasing and downloading a movie from a streaming platform. Although 39% of respondents have canceled at least one streaming service since the pandemic started, 82% have added at least one (limited to platforms with at least 100 current subscribers). Disney+ and Amazon Prime Video had the highest jump in usage, with 30% and 29% adding these services, respectively. The most used streaming services were as follows: Amazon Prime Video: 76% Netflix: 71% Disney+: 47% Hulu: 38% HBO Max: 25% The streaming services with the most cancellations since the beginning of the pandemic were as follows: Disney+: 7.2% CBS All Access: 7.0% HBO Max: 5.9% ESPN+: 5.7% Hulu: 5.5% The top streaming services by percentage of new subscribers since the beginning of the pandemic were as follows: Disney+: 30% Amazon Prime Video: 29% Netflix: 17% HBO Max: 15% Hulu: 12% Generally, the most used streaming service has been Amazon Prime Video, covering 76% of respondents. Prime Video has become the people's choice as it offers a ton of benefits. Their streaming service puts out Amazon Original Series, allows for cheap movie renting, and gives consumers the option to subscribe to over 100 channels such as HBO and Showtime. Also, a household can share Prime benefits at no additional cost. Aside from their streaming platform, a subscription offers customers many other perks including online shopping and music streaming. Weighing the Options When asked how eager respondents are to go back to movie theaters, their reactions covered all the bases. Between 19% and 24% were either not at all interested or were very eager, whereas 11% would go right now if they could. Fifty-six percent of them said they were presently able to go to the theater, and 39% had been to one in the last three months. The best part about watching movies at home was the comfort aspect, according to 69% of respondents. In fact, an additional 2 of the top 5 answers revolved around comfort – being able to lie down (47%) and wearing pajamas (46%). On the other hand, half of respondents said that the worst part of the home theater experience was the lack of a "movie magic" feeling. This tied directly into what people missed most about going to the movies – 69% were longing for the "experience." The other top four answers described some aspects of this experience, eating popcorn and candy, having a date night, watching trailers, and enjoying the comfy chairs – these are what make the theater a special place to visit. What respondents were happiest to live without, though, were the overpriced concessions and tickets, according to 69% and 68% of respondents, respectively. It was determined that the typical markup on movie theater popcorn was 788%, soda stood at 558% and candy at 313%. In 2018, Cinemark, an American movie theater chain collected $1.1 billion in concession sales at a cost of $181 million, resulting in an 84% profit margin. Clearly, customers have the right to be a little distraught about the cost of their popcorn and soda. Who's Watching What? The top movies that have been streamed during the pandemic included Hamilton (31%) and Mulan (28%) on Disney+ and Borat Subsequent Moviefilm (25%) on Amazon Prime Video. These movies were streamed most by baby boomers, millennials, and Gen Xers, respectively. Some felt the viewing experience would've been better at a movie theater – 65% of Mulan watchers agreed, as well as 66% of those who watched An American Pickle on HBO Max. Only 30% of respondents would prefer to watch drama movies at the theater, but 62% love seeing action/adventure movies on the big screen. From 1995 to 2021, adventure and action movies have brought in the most box office revenue, at $63.57 billion and $47.72 billion, respectively. Generation with the highest percentage of streams per movie Baby boomers were the most likely to have streamed Hamilton. Millennials were the most likely to have streamed Mulan. Gen Xers were the most likely to have streamed Borat Subsequent Moviefilm Millennials were the most likely to have streamed The Old Guard. Generation X was the most likely to have streamed Enola Holmes. Top movies streamed by each generation, by percentage difference from the mean Compared to other generations, millennials were more likely to have streamed the following: Mulan The Devil All the Time The Old Guard Compared to other generations, Gen Xers were more likely to have streamed the following: Holidate Enola Holmes Bad Hair Compared to other generations, baby boomers were more likely to have streamed the following: The Trial of the Chicago 7 Black Is King An American Pickle Some generations streamed movies more than others, and there were some noticeable genre differences in their choices. Two out of the top three millennial choices were action/fantasy movies (Mulan and The Old Guard). Baby boomers enjoyed drama/dramedies the most (The Trial of the Chicago 7 and An American Pickle), and there was no theme among Gen Xers, who had a romantic comedy (Holidate), crime/adventure (Enola Holmes), and comedy/horror/thriller (Bad Hair) in their top three. Theaters Fight Back Once it's all said and done, 44% of respondents believed movie theaters would be somewhat likely to recover from the pandemic, whereas nearly a quarter believed the industry might not be so lucky. Gen Xers were more skeptical than baby boomers and millennials. Social distancing, wearing masks and post-movie disinfection were the top three measures that movie theaters would need to instill in order to make respondents feel comfortable going to one. Only 10% of them were confident in movie theaters' abilities to enforce thorough COVID-related safety procedures. CinemaSafe, a program launched to reintroduce movie theaters with proper health guidelines, have had companies all over the country pledge to meet or even exceed their guidelines. On top of the three previously mentioned measures, additional protocols include employee health training, air filtration, and modified concessions (e.g., contactless payment and eliminating communal food serving equipment). Overall, 68% of people said they'd go back to the movie theater post-pandemic, whereas 32% will opt to continue watching from home. Millennials and Gen Xers were more eager to go out, while baby boomers leaned more heavily toward staying in. We Like What We See (Besides Advertisements) Back to streaming services, most respondents have been satisfied with their subscriptions. Peacock subscribers had the lowest satisfaction rate at 66%, and 17% of CBS All Access users were dissatisfied for one reason or another. The most important quality of streaming services, by far, was deemed to be the quality of content. On top of the usual selection of movies and TV shows, all streaming platforms that ranked above 80% satisfactory level also produced their own original programming. Popular TV show examples include the likes of Stranger Things (Netflix), The Mandalorian (Disney+), and The Marvelous Mrs. Maisel (Amazon Prime Video). The most common additional benefit that people splurged on was the removal of advertisements from their streaming platforms (33%). Ad blocking, in general, has become a more common practice among internet users – from 2014 to 2021, there was more than an 11 percentage point uptick in ad blocker usage (from 15.7% to 27%). Otherwise, 26% of respondents said they don't pay for any other premium benefits. The rest were primarily interested in live TV, exclusive/original content, and having multiple profiles on one platform. Big Spenders The average spending on streaming services among respondents was $46 a month, and an additional $44 had been spent on renting or buying movies online. Baby boomers spent the least on both, averaging $33 and $36, respectively. Also, in the pandemic-free world, people went to the theater twice a month, on average. On a current monthly basis, respondents reported streaming an average of 7.6 movies from home. As soon as COVID hit our borders, streaming companies knew they had a big year ahead of them. In 2021, they are projected to spend $122 billion on content – an increase of 11% since last year and 31% from 2019. Netflix announced they would be releasing a new film every week this year, and other major streaming platforms like Hulu are investing fortunes into exclusive FX programming. The onslaught of content has surely kept most subscribers happy thus far, and it doesn't seem to be slowing down anytime soon. The Next Episode Clearly, the pandemic has forced us to change our movie watching tendencies, although the shift toward online streaming has been a welcoming experience for most. Many are confident theaters will make a comeback once it's all said and done, but that doesn't necessarily mean everyone is dying to go to one. There is that certain "movie magic" feeling that only exists in theaters, but the comfort of home has become equally as important. As streaming services continue to release more content and features to their platforms, happy subscribers may never need a reason to leave their house ever again! Netflix surpassed 200 million subscribers thanks in part to the global pandemic, and other platforms have prospered as well as they continue to crank up their efforts heading into 2021 – the year for watching movies and television, apparently. Methodology and Limitations We surveyed 1,062 people about their movie watching habits. Fifty three percent of respondents were men, 46.7% were women, and less than 1% identified as nonbinary. Respondents ranged in age from 18 to 75 with an average of 38. An attention-check question was used to ensure respondents read questions and answers in their entirety. The data we're presenting rely on self-report. There are many issues with self-reported data which include, but are not limited to, the following: attribution, exaggeration, telescoping, and selective memory. Fair Use Statement Before heading off to watch a movie, feel free to share this article with friends and family. We only ask that you do so for noncommercial use and to please provide a link back to the original article page so our contributors can earn credit for their work.
  2. • 77% of respondents believed video games make social distancing easier. • 68% of respondents agreed video games reduce stress surrounding COVID-19; half of gamers said games distract them from negative news during this time. • Nearly half of gamers surveyed had met up with friends in video games while social distancing. • Discord was the most preferred voice communication platform for gamers during the COVID-19 pandemic. • Gamers favored the PlayStation 4 over the Xbox One while adhering to stay-at-home orders. The question of how we spend our time has really been put under the microscope lately. The COVID-19 pandemic has impacted everyone's schedules (to say the least), and whether your calendar got busier or blew wide open, you may have already learned a thing or two from the way your days have changed. Maybe you've gained a new skill, found ways to socialize, or have gotten creative. But perhaps you're just looking for ways to cope with the stress. Based on recent findings, however, there may be something that provides the perfect intersection: video games. We spoke to 1,000 gamers who were actively practicing social distancing. They shared how they've continued to socialize using video games, as well as how gaming has helped them to cope with the stress of COVID-19. Continue scrolling to see what the gaming community has to say during these trying times. Gaming at Home Even during the height of the pandemic, using video games to socialize wasn't half bad. Most respondents rated the experience as "good," "very good," or even "excellent." In-game chat was twice as popular as Zoom to communicate with other gamers, as well. But what did video game socializing actually involve? A lot of the same things normal life would, just virtually. More than 46% had used video games to meet up with friends, and another 55% of respondents attempted to recreate real-life scenarios of some kind. Things like birthdays, baby showers, and even weddings are being celebrated online and often include virtual games. Eight percent of respondents said they had also gone on a date in a video game since the pandemic began. That said, women were less likely to enjoy socializing in video games. Unfortunately, video games can be breeding grounds for sexual harassment, particularly of women. Of course, both men and women should socialize only where they feel safe, as they would in real life. Consoles for Remote Life The "console war" (as many techies call it) between PlayStation 4 and Xbox One was alive and well during the quarantine. This particular battle, however, was won by PlayStation: 23% preferred PS4 during this time, while Xbox served just 13.6%. PlayStation may be particularly conducive to socialization while in isolation –some fans praise the console's "social screen" feature, which allows others to see what you're seeing. Another clear standout in quarantine was the Mario franchise. Mario Kart was the most popular video game to play while social distancing. And it also helped people feel the best: Players ranked this game as one of the least stressful things they could play during social isolation. It lost only to Animal Crossing: New Horizons and Minecraft. Call of Duty was almost as popular as Mario Kart but was the most stressful game to play in quarantine, according to gamers. Modern Warfare and Black Ops 4 (both Call of Duty games) took first and second place, respectively, for the most stressful video games. Gaming Schedules Without a normal schedule to adhere to, respondents found a variety of times that worked well for gaming. Evenings between 6 and 10 p.m. worked best, but afternoons and playing throughout the day were also popular. These hours added up to an average of 15 hours each week of gaming while social distancing. But nearly a third of respondents spent more than 20 hours each week playing video games during isolation. Those hours spent gaming represented much more than the games themselves, as we came to find out. Around 77% said video games make it easier to socially distance. In many ways, video games made them feel more connected to positive things: 59.1% felt more connected to friends, 68.2% saw a reduction in COVID-19-related stress, and 50% used the games to distract from negative news. Many even censored negativity – 45.5% chose to avoid virtual violence during these times. Financing Gaming During COVID-19 Quarantine games weren't all free, however. While social distancing, gamers spent an average of $101. Nearly 41% of gamers spent money on video games, and 26.6% purchased downloadable content, while a much smaller percentage bought things like headsets and new controllers. Nearly 1 in 5 gamers planned to spend their coronavirus stimulus check on something video game-related. More specifically, around 14% said they would purchase video games, 6.1% said they would use the check to buy downloadable content, and 5.3% were going to use the funds on a console. When all was said and done, gamers anticipated using 38% of the check on gaming supplies. How to Start Gaming Now With all of the benefits respondents expressed, we wanted to know if they would recommend it to others. We figured a few suggestions for enjoyable ways to pass the time in quarantine couldn't hurt. Sixty-eight percent believed nongamers should get in on the action and give video games a try while social distancing, and around 51% said to try it with family or friends. If finances are a concern (which they are for many during such an economically turbulent time), gamers had a solution for this as well: 47.2% suggested starting with free-to-play games. Identifying the right game for you was also highly recommended. This means that even if your first gaming experience isn't ideal, there may be other genres to try that are better suited to you. The recommendations over consoles highlighted a rivalry once more – gamers were fairly evenly split over Nintendo Switch, PlayStation 4, and Xbox One, but the first two were ultimately the top choices. The Mario series was the top recommended game for social distancing. Keep Playing Gamers continued to list a host of helpful tips for both existing players and anyone else looking to get started in the exciting world of virtual games. During the height of social distancing, now more than ever seems like the perfect time to give gaming a try. Who knows? You may develop some great online relationships and feel a little less stressed. Fair Use Statement Social distancing has certainly spiked the need for sharing. If you know someone who you’d like to share these contents with, you are welcome to do so as long as your purposes are noncommercial. You must also link back to this page so our contributors can receive proper credit for their work.
  3. Many people would guess wrong if you'd ask them what country has six gambling facilities, 283 online casinos, 18 online poker sites, 34 online sportsbooks, four online lottos, and two online DFS. It may surprise and delight you to learn that Ghana is competing to be the largest gambling industry in the world. The online games and casinos offered in Ghana have lenient and user-friendly regulations. Ghana is also dedicated to becoming one of the fastest-growing gambling industry countries in the world. Due to the Novel Coronavirus (COVID-19), more and more people on a global basis are becoming restricted to when and where they can go outside their homes. Many have been self-isolating in their homes. As a result of the (COVID-19) Pandemic, the digital platform for gambling is growing throughout the world. Read on to learn more about how the global gambling industry, with its online games and casinos, is re-invigorating Ghana through the online gambling market. This upturn in interest has resulted in more of a demand for worldwide gambling recreation. History of the Gambling Industry in Ghana The history of the gambling industry in Ghana started more than fifty years ago. The Lotteries Betting Act of 1960, The Gambling Machines Act of 1973, and the Casino Licensing Act were all passed as legislation to bolster the economy of Ghana. Ghana's steady and well-regarded stewardship over gambling entertainment venues has created six gambling facilities in their biggest city of Accra. In fact, the largest casino in the entire country of Ghana is the Victoria Casino Accra is the Victoria Casino Accra located in the city of Accra. More and more people are seeking extra money, fun activities to participate in, and a chance to take their mind off COVID-19. The Victoria Casino Accra offers past and present success to all online gamblers to keep hopeful spirits alive. Examples of businesses and gambling industry company leaders who rose to the top of digital platform opportunities are represented throughout history from episodes similar to COVID-19. SARS in 2002 provided a unique opening for Alibaba, one of the world's largest eCommerce stores to offer thousands of supplies needed by those restricted to their homes through their online mobile-optimized storefront. Airbnb was born in 2008 during a global financial crisis because people needed smaller and hospitality-based rental properties for travelers in need of quality but low-cost rental properties. Ghana is now meeting the COVID-19 demand through gambling entertainment that’s versatile, fun, and diverse. Gambling in Ghana Gambling in Ghana has never been more robust. Ghana started seeing a real uptick in its online gambling industry during the advent of more reliable and faster high-speed internet. The online gambling industry's growth helps Ghana dedicate funds for improving its economy and infrastructure. In context to other African nations, the countries of Uganda, Namibia, Zimbabwe, Cameroon, and Morocco also offer gambling entertainment. However, in West Africa, the country to visit in person or online for entertaining gambling venues is the country of Ghana. Gambling in Ghana provides the best definition of the constant evolution of the African continent due to the impact of the gambling industry's economic growth. Ghana offers classic forms of gamblings like lotteries and bingo to more sophisticated, well-developed games in the most prominent online casino brands. People can use their smartphones, IPADS, and laptops to participate in online casino game websites. In Ghana, you have online casino game websites that offer poker rooms, bingo, sports betting, lotteries, and online casino slots and games. The Growth and Economic Impact of Ghana's Gambling Industry In Ghana, almost all budgets are suitable for online casino gambling site games. You can play for as little as USD 11 or bet several thousand depending on what you want to wager. Many residents of Ghana prefer the online mobile casino games because if you go into a brick and mortar casino, the minimum bets are more substantial due to the range of stakes being smaller. Ghana also provides sports betting on the NFL, European Football, NBA, and other sport team specialties. There are five well-known betting companies in Ghana with many onsite and online shops open 24/7, 365 days a year. Statistically, Ghana has over 283 gambling online websites. Most of the online website platforms offer state of the art online casino functions. These functions include a memory-based system that stores the best, your favorite, anything recommended, as well as wide players data integrated with top game statistics and suggestions. All are available for you to review before your play begins. As an added benefit, anyone playing an online casino game in Ghana is offered players anonymity with all other players. Supreme Online Gambling Industry Ghana offers a supreme online gambling industry because every player's engagement and interest is guaranteed. This results in Ghana's gaming business profits never goes down, which helps the country continue to grow and develop. During the COVID-19 global health concerns, it's crucial to have a trustworthy and supreme online gambling industry you can trust. People also need to be able to have diversions from day-to-day life concerns and have some fun betting on everything ranging from basketball games online or their online poker games that are fun to play. These diversions can help bring you some good financial bet winnings. The Way Forward There's only one way forward in Ghana's gambling industry, and that way is up. Due to the cancellation of everything from sporting events, concerts, to visiting a brick and mortar casino, we all must be able to find a way to rejuvenate with the entertainment industry. The rules and regulations now in place for COVID-19 need to be taken seriously, and everyone needs to stay at home and work remotely, if at all possible. But you also need to be able to relax and have fun doing some things you used to be able to get out and do. Ghana offers you a way to have fun, bet on games, and grow the economy all by participating in casino online games that are available with one click on your keyboard. Join up and find new friends, make a bet, play a game, and find the diversion you've needed but never knew where to find.
Important Information
By using this website, you certify that you are over 18 years old and acknowledge that the site uses cookies in accordance with its Privacy Policy to improve experience.

×
Start playing now at our top recommended casinos!

You've been idle for 60 seconds.

Start playing now at our top recommended casinos!

. . .
Don't show this again